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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule > API/Runtime/ChaosVehiclesCore/SimModule/FWheelSimModule
- ISimulationModuleBase::GetDebugString()
- FWheelSimModule::GetDebugString()
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/WheelModule.h |
| Include | #include "SimModule/WheelModule.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Private/SimModule/WheelModule.cpp |
virtual bool GetDebugString
(
FString & StringOut
) const
Remarks
Option to return debug text for drawing on the HUD in the Game Thread