Navigation
API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/SimModule
References
| Module | ChaosVehiclesCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SimModuleTree.h |
| Include | #include "SimModule/SimModuleTree.h" |
Syntax
class FSimTreeUpdates
Remarks
Each update tree has it's own local tree hierarchy, this will be translated into the actual tree hierarchy.
Functions
| Type | Name | Description | |
|---|---|---|---|
| int | AddNodeBelow
(
int ParentIndex, |
||
| int | AddRoot
(
ISimulationModuleBase* NewSimModuleIn |
||
| void | ClearUpdates () |
||
| const TArray< FPendingModuleDeletions > & | |||
| const TArray< FPendingModuleAdds > & | |||
| void | RemoveNode
(
int Guid |