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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/FSuspensionTargetPoint
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SimModule/SuspensionBaseInterface.h |
|
FSuspensionTargetPoint
(
const FVector& InTargetPosition,
const FVector& InImpactNormal,
const float InHitDistance,
const bool bInWheelInContact,
const TEnumAsByte< EPhysicalSurface > InSurfaceType
)
|
|
SimModule/SuspensionBaseInterface.h |
|
FSuspensionTargetPoint()
| |
|
| Name |
FSuspensionTargetPoint |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path |
#include "SimModule/SuspensionBaseInterface.h" |
FSuspensionTargetPoint()
FSuspensionTargetPoint(const FVector &, const FVector &, const float, const bool, const TEnumAsByte< EPhysicalSurface >)
| |
|
| Name |
FSuspensionTargetPoint |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path |
#include "SimModule/SuspensionBaseInterface.h" |
FSuspensionTargetPoint
(
const FVector & InTargetPosition,
const FVector & InImpactNormal,
const float InHitDistance,
const bool bInWheelInContact,
const TEnumAsByte < EPhysicalSurface > InSurfaceType
)