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API > API/Runtime > API/Runtime/ChaosVehiclesCore > API/Runtime/ChaosVehiclesCore/FSuspensionTargetPoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimModule/SuspensionBaseInterface.h | |||
FSuspensionTargetPoint
(
const FVector& InTargetPosition, |
SimModule/SuspensionBaseInterface.h |
FSuspensionTargetPoint()
| Name | FSuspensionTargetPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path | #include "SimModule/SuspensionBaseInterface.h" |
FSuspensionTargetPoint()
FSuspensionTargetPoint(const FVector &, const FVector &, const float, const bool, const TEnumAsByte< EPhysicalSurface >)
| Name | FSuspensionTargetPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path | #include "SimModule/SuspensionBaseInterface.h" |
FSuspensionTargetPoint
(
const FVector & InTargetPosition,
const FVector & InImpactNormal,
const float InHitDistance,
const bool bInWheelInContact,
const TEnumAsByte < EPhysicalSurface > InSurfaceType
)