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API > API/Runtime > API/Runtime/ChaosVehiclesCore
Suspension target point data.
| Name | FSuspensionTargetPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path | #include "SimModule/SuspensionBaseInterface.h" |
Syntax
struct FSuspensionTargetPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimModule/SuspensionBaseInterface.h | |||
FSuspensionTargetPoint
(
const FVector& InTargetPosition, |
SimModule/SuspensionBaseInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWheelInContact | bool | SimModule/SuspensionBaseInterface.h | ||
| HitDistance | float | SimModule/SuspensionBaseInterface.h | ||
| ImpactNormal | FVector | SimModule/SuspensionBaseInterface.h | ||
| SurfaceType | TEnumAsByte< EPhysicalSurface > | SimModule/SuspensionBaseInterface.h | ||
| TargetPosition | FVector | SimModule/SuspensionBaseInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
SimModule/SuspensionBaseInterface.h |