FSteeringUtility::CalculateAkermannAngle

Static void CalculateAkermannAngle(float Input, float& OutSteerLeft, float& OutSteerRight , FVector2D& OutPtLeft = [FVector2D()](API\Runtime\Core\Math\FVector2D), FVector2D& OutPtRight = [FVector2D()](API\Runtime\Core\Math\FVector2D)) float RestAngle; FVector2D PtRest; CalculateAkermannAngle(false, 0.0f, PtRest, RestAngle); CalculateAkermannAngle(true, Input, OutSteerLeft, OutPtLeft); CalculateAkermannAngle(false, Input, OutSteerRight, OutPtRight); OutSteerLeft -= RestAngle; OutSteerRight -= RestAngle;