Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UChaosSolverSettings
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverSettings.h |
| Include | #include "Chaos/ChaosSolverSettings.h" |
Syntax
class UChaosSolverSettings :
public UDeveloperSettings,
public IChaosSolverActorClassProvider
Remarks
Settings class for the Chaos Solver
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftClassPath | DefaultChaosSolverActorClass | The class to use when auto-creating a default chaos solver actor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostReloadConfig
(
FProperty* PropertyThatWasLoaded |
Called from ReloadConfig after the object has reloaded its configuration data. |
Overridden from IChaosSolverActorClassProvider
| Type | Name | Description | |
|---|---|---|---|
| UClass * |