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API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/UChaosGameplayEventDispatcher
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
| Include | #include "Chaos/ChaosGameplayEventDispatcher.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Private/Chaos/ChaosGameplayEventDispatcher.cpp |
void UnRegisterForCollisionEvents
&40;
UPrimitiveComponent &42; ComponentToListenTo,
UObject &42; ObjectToNotify
&41;
Remarks
Use to subscribe to collision events.
Parameters
| Name | Description |
|---|---|
| ComponentToListenTo | The component whose collisions will be reported |
| ObjectToNotify | The object that will receive the notifications. Should be a PrimitiveComponent or implement IChaosNotifyHandlerInterface, or both. |