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API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/UChaosDebugDrawComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- UChaosDebugDrawComponent::BeginDestroy()
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosDebugDrawComponent.h |
| Include | #include "Chaos/ChaosDebugDrawComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Private/Chaos/ChaosDebugDrawComponent.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.