Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos
Inheritance Hierarchy
- FDataflowSimulationProxy
- FDataflowPhysicsSolverProxy
- FDataflowRigidSolverProxy
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverActor.h |
| Include | #include "Chaos/ChaosSolverActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataflowRigidSolverProxy : public FDataflowPhysicsSolverProxy
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< Chaos::FPushPhysicsData * > | PushDatas | List of push datas that will be used to advance the solver | |
| Chaos::FPhysicsSolver * | Solver | Chaos deformable solver that will be used in the component |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FDataflowPhysicsSolverProxy
| Type | Name | Description | |
|---|---|---|---|
| void | AdvanceSolverDatas
(
const float DeltaTime |
Advance the solver datas in time |
Overridden from FDataflowSimulationProxy
| Type | Name | Description | |
|---|---|---|---|
| const UScriptStruct * | Get the proxy script struct | ||
| bool | IsValid () |
Check if the proxy is valid |