Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/FDataflowRigidSolverProxy
- FDataflowSimulationProxy::GetScriptStruct()
- FDataflowPhysicsSolverProxy::GetScriptStruct()
- FDataflowRigidSolverProxy::GetScriptStruct()
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverActor.h |
| Include | #include "Chaos/ChaosSolverActor.h" |
virtual const UScriptStruct * GetScriptStruct() const
Remarks
Get the proxy script struct