Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
| Include | #include "Chaos/ChaosGameplayEventDispatcher.h" |
Syntax
struct FChaosHandlerSet
Remarks
UStruct wrapper so we can store the TSet in a TMap
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bLegacyComponentNotify | ||
| TSet< TObjectPtr< UObject > > | ChaosHandlers | These should be IChaosNotifyHandlerInterface refs, but we can't store those here |