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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TSphereSpecializeSamplingHelper_-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeGoldenSpiralPoints
(
TArray< TVec2< T > >& Points, |
Returns NumPoints_ points evenly distributed on a 2D Sphere_ (disk). |
Chaos/Sphere.h | |
static void ComputeGoldenSpiralPoints
(
TArray< TVec2< T > >& Points, |
Chaos/Sphere.h |
ComputeGoldenSpiralPoints(TArray< TVec2< T > > &, const TSphere< T, 2 > &, const int32)
Description
Returns NumPoints_ points evenly distributed on a 2D Sphere_ (disk).
| Name | ComputeGoldenSpiralPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
| Include Path | #include "Chaos/Sphere.h" |
static void ComputeGoldenSpiralPoints
(
TArray < TVec2< T > > & Points,
const TSphere < T, 2 > & Sphere,
const int32 NumPoints
)
ComputeGoldenSpiralPoints(TArray< TVec2< T > > &, const TVec2< T > &, const T, const int32, const int32)
| Name | ComputeGoldenSpiralPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
| Include Path | #include "Chaos/Sphere.h" |
static void ComputeGoldenSpiralPoints
(
TArray < TVec2< T > > & Points,
const TVec2< T > & Center,
const T Radius,
const int32 NumPoints,
const int32 SpiralSeed
)