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API > API/Runtime > API/Runtime/Chaos
| Name | TSphereSpecializeSamplingHelper< T, 2 > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
| Include Path | #include "Chaos/Sphere.h" |
Syntax
template<typename T>
struct TSphereSpecializeSamplingHelper< T, 2 >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeGoldenSpiralPoints
(
TArray< TVec2< T > >& Points, |
Returns NumPoints_ points evenly distributed on a 2D Sphere_ (disk). |
Chaos/Sphere.h | |
static void ComputeGoldenSpiralPoints
(
TArray< TVec2< T > >& Points, |
Chaos/Sphere.h | ||
| Chaos/Sphere.h |