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API > API/Runtime > API/Runtime/Chaos
| Name | TSpatialHashGridBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
Syntax
template<typename PayloadType>
class TSpatialHashGridBase
Derived Classes
Classes
| Name | Remarks |
|---|---|
| FHashMap | This hashmap is designed to be fast at just what we need to do to build all at once in exactly the order it is done in Initialize and then query. |
Structs
| Name | Remarks |
|---|---|
| FHashIndex | |
| FPayloadAndBounds |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HashMap | FHashMap | Chaos/HierarchicalSpatialHash.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Float& Point, |
Chaos/HierarchicalSpatialHash.h | ||
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Double& Point, |
Chaos/HierarchicalSpatialHash.h |