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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Float& Point, |
Chaos/HierarchicalSpatialHash.h | ||
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Double& Point, |
Chaos/HierarchicalSpatialHash.h |
CellIdxForPoint(const VectorRegister4Float &, const VectorRegister4Float &)
| Name | CellIdxForPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Float & Point,
const VectorRegister4Float & CellSize
)
CellIdxForPoint(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | CellIdxForPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
static TVec3< int32 > CellIdxForPoint
(
const VectorRegister4Double & Point,
const VectorRegister4Double & CellSize
)