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Handle for output that is automatically cleaned up. NOTE: this should only be used on external thread as the destructor automatically frees into external structures
| Name | TSimCallbackOutputHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
Syntax
template<typename T>
class TSimCallbackOutputHandle : public Chaos::FSimCallbackOutputHandle
Inheritance Hierarchy
- FSimCallbackOutputHandle → TSimCallbackOutputHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/SimCallbackInput.h | |||
TSimCallbackOutputHandle
(
T* Output, |
Chaos/SimCallbackInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Get () |
Chaos/SimCallbackInput.h | ||
const T * Get () |
Chaos/SimCallbackInput.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & operator* () |
Chaos/SimCallbackInput.h | ||
const T & operator* () |
Chaos/SimCallbackInput.h | ||
T * operator-> () |
Chaos/SimCallbackInput.h | ||
const T * operator-> () |
Chaos/SimCallbackInput.h |