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Handle for output that is automatically cleaned up. NOTE: this should only be used on external thread as the destructor automatically frees into external structures
| Name | FSimCallbackOutputHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
Syntax
class FSimCallbackOutputHandle
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/SimCallbackInput.h | |||
FSimCallbackOutputHandle
(
const FSimCallbackOutputHandle& Other |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle
(
FSimCallbackOutputHandle&& Other |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle
(
FSimCallbackOutput* Output, |
Chaos/SimCallbackInput.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSimCallbackOutputHandle() |
Chaos/SimCallbackInput.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SimCallbackObject | ISimCallbackObject * | Chaos/SimCallbackInput.h | ||
| SimCallbackOutput | FSimCallbackOutput * | Chaos/SimCallbackInput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimCallbackOutput * Get () |
Chaos/SimCallbackInput.h | ||
const FSimCallbackOutput * Get () |
Chaos/SimCallbackInput.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Chaos/SimCallbackInput.h | ||
| Chaos/SimCallbackInput.h | |||
const FSimCallbackOutput & operator* () |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle & operator=
(
const FSimCallbackOutputHandle& Other |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle & operator=
(
FSimCallbackOutputHandle&& Other |
Chaos/SimCallbackInput.h | ||
| Chaos/SimCallbackInput.h | |||
const FSimCallbackOutput * operator-> () |
Chaos/SimCallbackInput.h |