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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPhysicsSceneGuardScopedRead
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Threading.h | |||
| Framework/Threading.h |
operator=(const TPhysicsSceneGuardScopedRead &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h |
| Include Path | #include "Framework/Threading.h" |
TPhysicsSceneGuardScopedRead & operator=
(
const TPhysicsSceneGuardScopedRead &
)
operator=(TPhysicsSceneGuardScopedRead &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h |
| Include Path | #include "Framework/Threading.h" |
TPhysicsSceneGuardScopedRead & operator=
(
TPhysicsSceneGuardScopedRead &&
)