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Implements a RAII scoped read lock around a generic mutex.
| Name | TPhysicsSceneGuardScopedRead |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h |
| Include Path | #include "Framework/Threading.h" |
Syntax
template<typename MutexType>
class TPhysicsSceneGuardScopedRead
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Threading.h | |||
TPhysicsSceneGuardScopedRead
(
MutexType& InMutex |
Framework/Threading.h | ||
| Framework/Threading.h | |||
| Framework/Threading.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TPhysicsSceneGuardScopedRead() |
Framework/Threading.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | MutexType & | Framework/Threading.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Threading.h | |||
| Framework/Threading.h |