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| Name | TManagedArray< FTransform3f > |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<>
class TManagedArray< FTransform3f > : public TManagedArrayBase< FTransform3f >
Inheritance Hierarchy
- FNoncopyable → FManagedArrayBase → TManagedArrayBase → TManagedArray< FTransform3f >
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TManagedArray() |
GeometryCollection/ManagedArray.h | ||
| GeometryCollection/ManagedArray.h | |||
TManagedArray
(
const TArray< FTransform3f >& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
const TManagedArray< FTransform3f >& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TManagedArray< FTransform3f >&& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TArray< FTransform3f >&& Other |
GeometryCollection/ManagedArray.h |
Protected
Overridden from FManagedArrayBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Convert
(
const FManagedArrayBase& NewArray |
Init from a predefined Array of matching type | GeometryCollection/ManagedArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TManagedArray & operator=
(
TManagedArray< FTransform3f >&& Other |
GeometryCollection/ManagedArray.h |