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| Name | TManagedArray< FIntVector > |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<>
class TManagedArray< FIntVector > : public TManagedArrayBase< FIntVector >
Inheritance Hierarchy
- FNoncopyable → FManagedArrayBase → TManagedArrayBase → TManagedArray< FIntVector >
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TManagedArray() |
GeometryCollection/ManagedArray.h | ||
| GeometryCollection/ManagedArray.h | |||
TManagedArray
(
const TArray< FIntVector >& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
const TManagedArray< FIntVector >& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TManagedArray< FIntVector >&& Other |
GeometryCollection/ManagedArray.h | ||
TManagedArray
(
TArray< FIntVector >&& Other |
GeometryCollection/ManagedArray.h |
Overridden from FManagedArrayBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Reindex - Adjust index dependent elements. | GeometryCollection/ManagedArray.h | ||
virtual void ReindexFromLookup
(
const TArray< int32 >& InverseNewOrder |
Todo: this should really assert, but material is currently relying on both faces and vertices | GeometryCollection/ManagedArray.h | |
virtual void SetDefaults
(
uint32 StartSize, |
Set default values. | GeometryCollection/ManagedArray.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TManagedArray & operator=
(
TManagedArray< FIntVector >&& Other |
GeometryCollection/ManagedArray.h |