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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/THierarchicalSpatialHash
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< PayloadType > FindAllIntersections
(
const TAABB< T, 3 >& LookupBounds |
Chaos/HierarchicalSpatialHash.h | ||
TArray< PayloadType > FindAllIntersections
(
const TVec3< T >& Point |
Chaos/HierarchicalSpatialHash.h | ||
TArray< PayloadType > FindAllIntersections
(
const FVectorAABB LookupBounds, |
Chaos/HierarchicalSpatialHash.h |
FindAllIntersections(const TAABB< T, 3 > &)
| Name | FindAllIntersections |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
TArray < PayloadType > FindAllIntersections
(
const TAABB < T, 3 > & LookupBounds
) const
FindAllIntersections(const TVec3< T > &)
| Name | FindAllIntersections |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
TArray < PayloadType > FindAllIntersections
(
const TVec3< T > & Point
) const
FindAllIntersections(const FVectorAABB, TFunctionRef< bool(const int32 Payload)>)
| Name | FindAllIntersections |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/HierarchicalSpatialHash.h |
| Include Path | #include "Chaos/HierarchicalSpatialHash.h" |
TArray < PayloadType > FindAllIntersections
(
const FVectorAABB LookupBounds,
TFunctionRef < bool> BroadphaseTest
) const