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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticleHandleImp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TPBDGeometryCollectionParticleHandleImp< T, d, bPersistent > * CastToGeometryCollection () |
Chaos/ParticleHandle.h | ||
TPBDGeometryCollectionParticleHandleImp< T, d, bPersistent > * CastToGeometryCollection () |
Chaos/ParticleHandle.h |
CastToGeometryCollection()
| Name | CastToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TPBDGeometryCollectionParticleHandleImp < T, d, bPersistent > * CastToGeometryCollection() const
CastToGeometryCollection()
| Name | CastToGeometryCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TPBDGeometryCollectionParticleHandleImp < T, d, bPersistent > * CastToGeometryCollection()