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Unreal Engine C++ API Reference > Runtime > Chaos > PhysicsProxy > FStaticMeshPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h |
Include | #include "PhysicsProxy/StaticMeshPhysicsProxy.h" |
Syntax
struct Params
Variables
Type | Name | Description | |
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bool | bSimulating | |
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FVector | InitialAngularVelocity | |
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FVector | InitialLinearVelocity | |
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FTransform | InitialTransform | |
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float | Mass | |
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int32 | MaxRes | |
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Chaos::FParticles | MeshVertexPositions | |
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int32 | MinRes | |
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FString | Name | |
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EObjectStateTypeEnum | ObjectType | |
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Chaos::TSerializablePtr< Chaos::FChaosPhysicsMaterial > | PhysicalMaterial | |
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FShapeParams | ShapeParams | |
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EImplicitTypeEnum | ShapeType | |
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FTransform * | TargetTransform | |
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TArray< Chaos::TVector< int32, 3 > > | TriIndices |
Constructors
Type | Name | Description | |
---|---|---|---|
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Params ()
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