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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Defines.h |
Include | #include "Chaos/Defines.h" |
Syntax
class FChaosPhysicsMaterial
Variables
Type | Name | Description | |
---|---|---|---|
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FReal | AngularEtherDrag | |
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FReal | DisabledAngularThreshold | |
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FReal | DisabledLinearThreshold | |
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FReal | Friction | |
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ECombineMode | FrictionCombineMode | Variable defaults are used for [UChaosPhysicalMaterial](API\Runtime\PhysicsCore\Chaos\UChaosPhysicalMaterial)_ UPROPERTY_ defaults. |
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FReal | LinearEtherDrag | |
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FReal | Restitution | |
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ECombineMode | RestitutionCombineMode | |
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int32 | SleepCounterThreshold | |
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FReal | SleepingAngularThreshold | |
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FReal | SleepingLinearThreshold | |
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FReal | StaticFriction | |
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FChaosPhysicsMaterialStrength | Strength | |
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void * | UserData |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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ECombineMode | ChooseCombineMode
(
ECombineMode A, |
|
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FReal | CombineHelper
(
FReal A, |
|
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void | ||
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void | StaticSerialize
(
FArchive& Ar, |
Enums
Type | Name | Description | |
---|---|---|---|
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ECombineMode | The different combine modes to determine the friction / restitution of two actors. |
Constants
Name | Description |
---|---|
IsSerializablePtr |