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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TManagedArray< FVector2f > * GeometryCollection::UV::FindUVLayer
(
const FManagedArrayCollection& Collection, |
GeometryCollection/Facades/CollectionUVFacade.h | ||
TManagedArray< FVector2f > * GeometryCollection::UV::FindUVLayer
(
FManagedArrayCollection& Collection, |
GeometryCollection/Facades/CollectionUVFacade.h |
GeometryCollection::UV::FindUVLayer(const FManagedArrayCollection &, int32)
| Name | GeometryCollection::UV::FindUVLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
namespace GeometryCollection
{
namespace UV
{
const TManagedArray < FVector2f > * GeometryCollection::UV::FindUVLayer
(
const FManagedArrayCollection & Collection,
int32 UVLayer
)
}
}
GeometryCollection::UV::FindUVLayer(FManagedArrayCollection &, int32)
| Name | GeometryCollection::UV::FindUVLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
namespace GeometryCollection
{
namespace UV
{
TManagedArray < FVector2f > * GeometryCollection::UV::FindUVLayer
(
FManagedArrayCollection & Collection,
int32 UVLayer
)
}
}