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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > TManagedArray< int32 >
- FManagedArrayBase::ReindexFromLookup()
- TManagedArray< int32 >::ReindexFromLookup()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
Include | #include "GeometryCollection/ManagedArray.h" |
virtual void ReindexFromLookup
&40;
const TArray< int32 > & InverseNewOrder
&41;
Remarks
Reindex given a lookup table
Parameters
Name | Description |
---|---|
InverseNewOrder | Mapping from indices into the old array -> indices in the new array |