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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/Facades
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionMuscleActivationFacade.h |
| Include | #include "GeometryCollection/Facades/CollectionMuscleActivationFacade.h" |
Syntax
class FMuscleActivationFacade
Remarks
Muscle Activation Facade
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMuscleActivationFacade
(
FManagedArrayCollection& InCollection |
|||
FMuscleActivationFacade
(
const FManagedArrayCollection& InCollection |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | AddMuscleActivationData
(
const FMuscleActivationData& InputData |
Skeletal Mesh Bone Bindings | |
| TArray< TArray< TArray< FVector3f > > > | |||
| void | DefineSchema () |
Create the facade attributes. | |
| FMuscleActivationData | GetMuscleActivationData
(
const int32 DataIndex |
||
| bool | IsConst () |
Is the facade defined constant. | |
| bool | IsValid () |
Is the Facade defined on the collection? | |
| bool | IsValidElementIndex
(
const int32 Index |
||
| bool | IsValidGeometryIndex
(
const int32 Index |
||
| int32 | NumMuscles () |
||
| bool | SetUpMuscleActivation
(
const TArray< int32 >& Origin, |
||
| bool | UpdateMuscleActivationData
(
const int32 DataIndex, |