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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/Facades > API/Runtime/Chaos/GeometryCollection/Facades/FMuscleActivationFacade
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionMuscleActivationFacade.h |
| Include | #include "GeometryCollection/Facades/CollectionMuscleActivationFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionMuscleActivationFacade.cpp |
TArray < TArray < TArray < FVector3f > > > BuildStreamlines
(
const TArray < int32 > & Origin,
const TArray < int32 > & Insertion,
int32 NumLinesMultiplier,
int32 MaxStreamlineIterations,
int32 MaxPointsPerLine
)