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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FTransformCollection > API/Runtime/Chaos/GeometryCollection/FTransformCollection/ParentTransforms
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/TransformCollection.h |
| Include | #include "GeometryCollection/TransformCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/TransformCollection.cpp |
void ParentTransforms
&40;
const int32 TransformIndex,
const TArray< int32 > & SelectedBones
&41;
Remarks
ParentTransforms Parent Transforms under the specified node using local parent hierarchy compensation. .