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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FTransformCollection > ParentTransforms
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/TransformCollection.h |
Include | #include "GeometryCollection/TransformCollection.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/TransformCollection.cpp |
void ParentTransforms
&40;
const int32 TransformIndex,
const int32 ChildIndex
&41;
Remarks
ParentTransforms Parent Transforms under the specified node using local parent hierarchy compensation. .