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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FRecordedFrame
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h |
Include | #include "GeometryCollection/RecordedTransformTrack.h" |
void Reset
&40;
int32 InNum
&41;