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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FManagedArrayBase
- FManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- TManagedArrayBase::Reorder()
- FManagedBitArrayBase::Reorder()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
Include | #include "GeometryCollection/ManagedArray.h" |
void Reorder
&40;
const TArray< int32 > & NewOrder
&41;
Remarks
Reorder elements given a new ordering. Sizes must match
Parameters
Name | Description |
---|---|
NewOrder | Mapping from indices in the new array -> indices in the old array |