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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti-
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
Include | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void GetLeafBones
&40;
const FManagedArrayCollection &42; GeometryCollection,
int BoneIndex,
bool bOnlyRigids,
TArray< int32 > & LeafBonesOut
&41;
Remarks
Return an array of all child leaf nodes below the specified node. If bOnlyRigids is true, the first Rigid node dound is considered a leaf, regardless of an children it might have.