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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FGeometryCollectionClusteringUtility
Type | Name | Description | |
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void | ClusterBonesUnderExistingNode
(
FGeometryCollection* GeometryCollection, |
Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root' |
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void | ClusterBonesUnderExistingNode
(
FGeometryCollection* GeometryCollection, |
Cluster all source bones under an existing node, existing node is specifiedas MergeNode |