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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FGeometryCollection
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
Include | #include "GeometryCollection/GeometryCollection.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
void ReorderGeometryElements
&40;
const TArray< int32 > & NewOrder
&41;
Remarks
Reorder geometry elements. i.e. verts faces etc are reordered so we can get contiguous memory access