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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FGeometryCollection
- FManagedArrayCollection::RemoveElements()
- FTransformCollection::RemoveElements()
- FGeometryCollection::RemoveElements()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
Include | #include "GeometryCollection/GeometryCollection.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
virtual void RemoveElements
&40;
const FName & Group,
const TArray< int32 > & DeletionList,
FProcessingParameters Params
&41;
Remarks
Remove Geometry and update dependent elements