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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FGeometryCollection > NewGeometryCollection
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
Include | #include "GeometryCollection/GeometryCollection.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
static FGeometryCollection &42; NewGeometryCollection
&40;
const TArray< float > & RawVertexArray,
const TArray< int32 > & RawIndicesArray,
const TArray< int32 > & RawBoneMapArray,
const TArray< FTransform > & RawTransformArray,
const TManagedArray< int32 > & RawLevelArray,
const TManagedArray< int32 > & RawParentArray,
const TManagedArray< TSet< int32 >> & RawChildrenArray,
const TManagedArray< int32 > & RawSimulationTypeArray,
const TManagedArray< int32 > & RawStatusFlagsArray
&41;
Remarks
Create a GeometryCollection from Vertex, Indices, BoneMap, Transform, BoneHierarchy arrays