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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FCollisionStructureManager
| Type | Name | Description | |
|---|---|---|---|
| FSimplicial * | NewSimplicial
(
const Chaos::FParticles& Vertices, |
Culls particles inside Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder. |
|
| FSimplicial * | NewSimplicial
(
const Chaos::FParticles& AllParticles, |
Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder. |