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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FCollisionStructureManager > NewSimplicial
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FSimplicial &42; NewSimplicial
&40;
const Chaos::FParticles & AllParticles,
const TManagedArray< int32 > & BoneMap,
const ECollisionTypeEnum CollisionType,
Chaos::FTriangleMesh & TriMesh,
const float CollisionParticlesFraction
&41;
Remarks
Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.