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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FCollisionStructureManager > NewSimplicial
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FSimplicial &42; NewSimplicial
&40;
const Chaos::FParticles & Vertices,
const Chaos::FTriangleMesh & TriMesh,
const Chaos::FImplicitObject &42; Implicit,
const int32 CollisionParticlesMaxInput
&41;
Remarks
Culls particles inside Implicit_, and coincident particles (defined by being within 1/20'th of the size of the domain from one another), truncates at
CollisionParticlesMaxInput_, and returns a bounding volume hierarchy of the remainder.