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Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FCollisionStructureManager
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
Include | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FImplicit &42; NewImplicitLevelset
&40;
Chaos::FErrorReporter ErrorReporter,
const Chaos::FParticles & MeshParticles,
const Chaos::FTriangleMesh & TriMesh,
const FBox & CollisionBounds,
const int32 MinRes,
const int32 MaxRes,
const float CollisionObjectReduction,
const ECollisionTypeEnum CollisionType
&41;