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Unreal Engine C++ API Reference > Runtime > Chaos > Field > FFieldContext > FFieldContext
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystem.h |
Include | #include "Field/FieldSystem.h" |
FFieldContext
&40;
const TFieldArrayView< FFieldContextIndex > & SampleIndicesIn,
const TFieldArrayView< FVector > & SamplePositionsIn,
const UniquePointerMap & MetaDataIn,
const Chaos::FReal TimeSecondsIn,
TArray< FVector > & VectorResultsIn,
TArray< float > & ScalarResultsIn,
TArray< int32 > & IntegerResultsIn,
TArray< FFieldContextIndex > & IndexResultsIn,
TArray< FFieldContextIndex > & CullingResultsIn
&41;