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Unreal Engine C++ API Reference > Runtime > Chaos > Field > FFieldContext
Syntax
TFieldArrayView< FFieldContextIndex > SampleIndices
Remarks
Ryan - TODO: This concept of having discreet sample data needs to change. I think we'd be better off supplying lambda accessors which can be specialized for each respective use case. That means the method by which this data is traversed also needs to change; possibly to some load balanced threaded iterator or task based paradigm.