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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTrimeshIndexBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reinitialize
(
TArray< TVec3< LargeIdxType > >&& Elements |
Chaos/TriangleMeshImplicitObject.h | ||
void Reinitialize
(
TArray< TVec3< SmallIdxType > >&& Elements |
Chaos/TriangleMeshImplicitObject.h |
Reinitialize(TArray< TVec3< LargeIdxType > > &&)
| Name | Reinitialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
void Reinitialize
(
TArray < TVec3< LargeIdxType > > && Elements
)
Reinitialize(TArray< TVec3< SmallIdxType > > &&)
| Name | Reinitialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
void Reinitialize
(
TArray < TVec3< SmallIdxType > > && Elements
)