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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSpatialAccelerationBroadPhase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProduceOverlaps
(
FReal Dt, |
Generate all overlapping pairs and spawn a midphase object to handle collisions for each of them | Chaos/Collision/SpatialAccelerationBroadPhase.h | |
void ProduceOverlaps
(
FReal Dt, |
Chaos/Collision/SpatialAccelerationBroadPhase.h |
ProduceOverlaps(FReal, Private::FCollisionConstraintAllocator , const FCollisionDetectorSettings &, IResimCacheBase )
Description
Generate all overlapping pairs and spawn a midphase object to handle collisions for each of them
| Name | ProduceOverlaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
| Include Path | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
void ProduceOverlaps
(
FReal Dt,
Private::FCollisionConstraintAllocator * Allocator,
const FCollisionDetectorSettings & Settings,
IResimCacheBase * ResimCache
)
ProduceOverlaps(FReal, const T_SPATIALACCELERATION &, Private::FCollisionConstraintAllocator , const FCollisionDetectorSettings &, IResimCacheBase )
| Name | ProduceOverlaps |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
| Include Path | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
template<typename T_SPATIALACCELERATION>
void ProduceOverlaps
(
FReal Dt,
const T_SPATIALACCELERATION & InSpatialAcceleration,
Private::FCollisionConstraintAllocator * Allocator,
const FCollisionDetectorSettings & Settings,
IResimCacheBase * ResimCache
)