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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSolverSerializer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeParticleStateToBuffer
(
FGeometryParticleHandle* InParticleHandle, |
Chaos/Serialization/SolverSerializer.h | ||
void SerializeParticleStateToBuffer
(
FGeometryParticle* GTParticle, |
Chaos/Serialization/SolverSerializer.h |
SerializeParticleStateToBuffer(FGeometryParticleHandle *, FSerializedDataBuffer &)
| Name | SerializeParticleStateToBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SolverSerializer.h |
| Include Path | #include "Chaos/Serialization/SolverSerializer.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Serialization/SolverSerializer.cpp |
void SerializeParticleStateToBuffer
(
FGeometryParticleHandle * InParticleHandle,
FSerializedDataBuffer & OutSerializedData
)
SerializeParticleStateToBuffer(FGeometryParticle *, FSerializedDataBuffer &)
| Name | SerializeParticleStateToBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SolverSerializer.h |
| Include Path | #include "Chaos/Serialization/SolverSerializer.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Serialization/SolverSerializer.cpp |
void SerializeParticleStateToBuffer
(
FGeometryParticle * GTParticle,
FSerializedDataBuffer & OutSerializedData
)