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Wrapper around a data buffer used for serialization of chaos data
| Name | FSerializedDataBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path | #include "Chaos/Serialization/SerializedDataBuffer.h" |
Syntax
struct FSerializedDataBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Serialization/SerializedDataBuffer.h | |||
FSerializedDataBuffer
(
const TArray< uint8 >& InByteArray |
Chaos/Serialization/SerializedDataBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataBuffer | TArray< uint8 > | Chaos/Serialization/SerializedDataBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< uint8 > & GetDataAsByteArrayRef() |
Chaos/Serialization/SerializedDataBuffer.h | ||
int32 GetSize() |
Chaos/Serialization/SerializedDataBuffer.h | ||
void Serialize
(
FArchive& Ar |
Chaos/Serialization/SerializedDataBuffer.h |