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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSkinnedTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/SkinnedTriangleMesh.h | |||
FSkinnedTriangleMesh
(
FSkinnedTriangleMesh&& Other |
Chaos/SkinnedTriangleMesh.h | ||
FSkinnedTriangleMesh
(
FTriangleMesh&& TriangleMesh, |
Chaos/SkinnedTriangleMesh.h |
FSkinnedTriangleMesh()
| Name | FSkinnedTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path | #include "Chaos/SkinnedTriangleMesh.h" |
FSkinnedTriangleMesh()
FSkinnedTriangleMesh(FSkinnedTriangleMesh &&)
| Name | FSkinnedTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path | #include "Chaos/SkinnedTriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SkinnedTriangleMesh.cpp |
FSkinnedTriangleMesh
(
FSkinnedTriangleMesh && Other
)
FSkinnedTriangleMesh(FTriangleMesh &&, TArray< FVec3f > &&, TArray< FWeightedInfluenceData > &&, TArray< FName > &&, FTransform &&, TArray< FTransform > &&)
| Name | FSkinnedTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path | #include "Chaos/SkinnedTriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SkinnedTriangleMesh.cpp |
FSkinnedTriangleMesh
(
FTriangleMesh && TriangleMesh,
TArray < FVec3f > && InReferencePositions,
TArray < FWeightedInfluenceData > && InBoneData,
TArray < FName > && InUsedBones,
FTransform && InReferenceRootTransform,
TArray < FTransform > && InReferenceRelativeTransforms
)