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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSingleShapePairCollisionDetecto-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GenerateCollisionCCD
(
const bool bEnableCCDSweep, |
Generate a SweptConstraint as long as AABBs overlap. | Chaos/Collision/ParticlePairMidPhase.h | |
int32 GenerateCollisionCCD
(
const FRealSingle Dt, |
Chaos/Collision/ParticlePairMidPhase.h |
GenerateCollisionCCD(const bool, const FReal, const FReal, const FCollisionContext &)
Description
Generate a SweptConstraint as long as AABBs overlap.
| Name | GenerateCollisionCCD |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ParticlePairMidPhase.h |
| Include Path | #include "Chaos/Collision/ParticlePairMidPhase.h" |
int32 GenerateCollisionCCD
(
const bool bEnableCCDSweep,
const FReal CullDistance,
const FReal Dt,
const FCollisionContext & Context
)
The number of collisions constraints that were activated
GenerateCollisionCCD(const FRealSingle, const FRealSingle, const FVec3f &, const bool, const FCollisionContext &)
| Name | GenerateCollisionCCD |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ParticlePairMidPhase.h |
| Include Path | #include "Chaos/Collision/ParticlePairMidPhase.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/ParticlePairMidPhase.cpp |
int32 GenerateCollisionCCD
(
const FRealSingle Dt,
const FRealSingle CullDistance,
const FVec3f & RelativeMovement,
const bool bEnableCCDSweep,
const FCollisionContext & Context
)